![]() ![]() ![]() Pengembangan Bahan Ajar Media Pembelajaran Berbasis Kearifan Lokal. Educational Technology Research and Development, 66(5), 1119–1139. Using mobile technologies for mathematics : effects on student attitudes and achievement. A Review of Mobile Learning Applications for Mathematics. Pengembangan Pocket Mobile Learning Berbasis Android. International Journal of Information and Education Technology, 8(5), 354–357. Using Mobile Apps to Support Effective Game-Based Learning in the Mathematics Classroom. TOJET: The Turkish Online Journal of Educational Technology, 14(4), 102–112.Ĭhao, W., Yang, C., Hsien, S., & Chang, R. Mobile Applications ’ Impact on Student Performance and Satisfaction. International Journal of Scientific & Technology Research, 8(09), 1–4.Īlqahtani, M., & Mohammad, H. Mathematics Encyclopedia Media As Android Based Learning. Perancangan Game Edukasi Platform Belajar Matematika Berbasis Android Menggunakan Construct 2. During the pandemic, COVID-19 media can be used as online-based learning media because students can easily download the application then the teacher controls the process.Īdiwijaya, M., S, K. These results indicate that the process of learning mathematics using this media can motivate and facilitate student learning compared to the learning that has been done. At this stage, a limited trial using a questionnaire showed that game education received a positive response to the use of game education media with an average percentage of 98.93%. The results of the validity test based on material experts, media experts, and teachers indicate that educational games with the theme of local wisdom as android-based mathematics learning media were included in the category of very feasible to use with an average validation of 4.33 and very feasible criteria. The method used in this research is development research with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The media was developed using software construct 2. Research on a fast educational game on mathematics based on an android smartphone was conducted at MTs Nurul Falah, Kefamenanu, NTT. ![]() The purpose of this research is to develop an educational learning media game that is integrated into Timor local wisdom so that this media has its uniqueness to help students learn. One of them is the development of mathematics learning media in the form of educational games. The linkage of technology in the world of education today has developed rapidly. ![]()
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